![]() We still have nightmares about being trapped in a firefight as the bar of the "Specialist in danger" meter burns down. The thought of losing them raises the emotional stakes of already nerve-destroying action sequences. You have spent 40 gameplay hours getting to know and fighting alongside whomever you chose to be the unlucky Specialist on this suicide mission. It's so good, we can almost forgive MachineGames for follow-up Wolfenstein: The Old Blood's inexplicable mediocrity.īrace your face for a serious battle out in the Collectors' territory. It's sad but it's truthful, and it pushes a well-designed, exciting final sequence over the top. Blazko's relationship with Anya and the dream of a life together motivates him to forge on - even, paradoxically, at the expense of having an actual future with her. ![]() It's a thrilling video game ending made mind-rending by targeted narrative decisions. This brings us to the epic showdown on the rooftop with not one but two giant robots - the first inhabited by the brain of whichever soldier you let die, the second inhabited by Deathshead himself. Blazko helps them escape, then the elevator malfunctions and traps him inside with just enough time to say a heartbreaking goodbye - which isn't so much a goodbye as an admission that the dream of a life together is just a dream. You then meet up with Anya and the rest of the captured fighters who are in the middle of an escape. Then you pull the knife out of your chest kill the dirtbag the way he tried to kill you.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |