Then, once you do, you might actually draw two or three cards from it, because the deck is quite cheap (Teachings of the Archaics is very good here for the same reason). This deck has a thousand counterspells in it, so if it untaps with Iymrith, it can make sure that it actually connects. Most of the time, it’s invulnerable the turn you cast it, but then, once you attack with it, they just kill or bounce it, because the Iymrith decks don’t have the tools to protect it. I’ve been a big fan of Iymrith, Desert Doom in other decks, but it has one main problem. Iymrith, Desert Doom is the big difference in this build from other Delver builds, and it’s a very good curve-topper that you can tap out for and then protect. Your goal is to cast an early creature (any of them) and counter everything they cast while you attack with your creature and eventually kill them. This is a tempo deck through and through. We had tried both Dimir and Izzet Delver decks in the past, but they always seemed like they were missing something, and the mana was never very good, so the prospect of playing a Mono-Blue version of the deck was appealing. ![]() We expected a lot of Izzet decks in the field, and going under them with a ton of counterspells seemed like it was going to be a viable plan. This deck was given to us by Andrew Baeckstrom (BK), who was having a ton of success with it on ladder. I wouldn’t venture a guess as to what the deck is actually going to look like, but what this build is really looking for is another aggressive creature (preferably another good one-drop Vampire). With the release of Innistrad: Crimson Vow, this deck will almost certainly improve, as we’re bound to get more Vampires, more Vampire synergies, and just better Rakdos cards. ![]() You will see that “we dismissed it because it lost to Mono-Green” was a common feature among decks in this article. In retrospect only one other person chose Mono-Green (we expected a lot more of it), so maybe we should have worked more on this deck. We found out that the best way to beat Mono-Green was to aggro them out, and we didn’t have enough tools to do that. We had a plan of grinding them out with Adversaries and a ton of removal, and there is indeed a lot of very good removal, but cards like Esika’s Chariot and Ranger Class make that plan hard to accomplish. In testing, this deck actually performed reasonably versus the Izzet decks, but it did not do well against Mono-Green Aggro❄, which was why we dismissed it. There are several haste creatures in the deck (Reckless Stormseeker, Bloodthirsty Adversary), so you can kill your opponent out of nowhere with it, and Vampire Socialite means it’s not hard to get a lot of stats for six or seven mana. Almost every deck in Standard gets utility from its lands right now, so this is nothing new, but Agadeem’s Awakening is very powerful in this deck - much more so than in other builds it has been played in. Then there are the creature-lands and modal DFCs. In Game 1s there isn’t that much disruption, but in Games 2 and 3 the Adversary becomes the best card in your deck in almost every matchup, because you’re always going to be able to get something devastating back - you can grind the creature decks with a lot of removal and you can stifle the control decks with all your disruption. In this deck, you can make use of the Adversary as a 2/2 haste creature in your aggressive starts, or you can use it to flashback either a removal spell or a disruption spell. I wrote about Bloodthirsty Adversary a while ago and even picked it as one of the top five cards in the set, and decks like this are a big reason why. Turn 1 Falkenrath Pit Fighter into Turn 2 Vampire Socialite is almost comparable to Turn 1 Usher of the Fallen, Turn 2 Luminarch Aspirant, and I see that as the gold standard of starts for an aggressive deck nowadays.Īfter that, there’s Bloodthirsty Adversary. ![]() There are several things I like about this deck, and the first of them is its ability to have aggressive starts. It’s not rare to cast Florian on Turn 4, attack them for a bunch, and have five chances to hit a Duress, for example (or the land to cast it). ![]() On top of those two cards, Bloodthirsty Adversary Florian, Voldaren Scion and Immersturm Predator are all Vampires.įlorian, Voldaren Scion in particular is a card that I underestimated its ability is actually incredibly strong, especially when you can pair it with cheap removal or cheap disruption. As far as Vampire synergies go, we have two cards - Falkenrath Pit Fighter and Vampire Socialite.įalkenrath Pit Fighter is just minor synergy, so you’re really mostly using Vampire Socialite.
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